1,000 Ways to Cheat Blank
last updated: Nov. 19 at 04:43pm(GMT)
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Temporary invincibility:
Press L2 + R2 + R3. A 'Limiter Released' system error message will appear, and you will have unlimited energy during this time. After approximately one minute, the 'OB Down' system error will appear. It will last as long as the previous error, but you will not have any energy. After 'OB Down' is completed, your AC will recharge and return to normal. Make sure you finish off your enemy before you become vulnerable.

Overweight cores:
Successfully complete the game in mission mode and allow the credits to complete to be able to have cores that are overweight.

Add defeated AC emblems:
Press Select + Start when the victory message appears in the arena to add the defeated AC's emblem to your list.

Control replay view:
Go to the Arena and fight anybody. If you win, there will be an instant replay. Press Circle during the replay and the view will change to what your opponent is seeing. Press Circle again, and the view will change into an overhead view of the battle.

hr

Hints: Defuse Explosives: Extra money:
Select the Defuse Explosives level and equip yourself with the Karasawa MK II. Stay far away from the flame throwers and destroy them with the Karasawa. You should not get hit very much and get an easy 43,000 credits.

Hints: Destroy the main computer: Hidden Hints: Blood II Custom AC:
Head: EHD-NIGHTEYE
Core: ECH-D4
Arms: ZAN-707/E
Legs: ELN-STVM
Booster: ZBT-GEX/3000
FCS: DOX-PG2
Generator: HOY-B1000
Radiator: RPX-COT-1550
Inside: none
Extension: ZEX-AL/REX
Back Unit R: ZWC-LQ/2552
Back Unit L: none
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT

Optional Parts:
SP-BE++
SP-ENE-SCR
SP-ENE-ACC

Stats:
AP: 9606
Weight: 10669
Price: 713300
Offence: 5420
Defence: 3859
Overall: 38594
Grade: Excellent

Colors: Dark red, and black if desired.

Note: Slow, uses a lot energy . Low ammo costs. Requires a very good pilot. Make good use of the booster, or every single shot fired will hit you.
Hints: Underground Railway: Hidden AC parts:
Follow the right-side branch of the tunnel to the end. Destroy the panel at that location. There is another panel in the ceiling above. Shoot the ceiling panel to find a hidden AC part, which is the best shield available.

Hints: Fulcrum Custom AC:
Head: EHD-GARD
Core: ZCL-XA/2
Arms: EAW-S604 [dual missile arms]
Legs: ZLN-WAO2/SS
Booster: ZBT-ZI / ARTERE
FCS: DOX-ALM [widens lock-on reticule]
Generator: HOY-B1000
Radiator: RGB-CLX5000
Inside: Optional
Extension: BEX-BRM-02[recommended] or BRM-04
Back Unit L&R: EWX-VLS241 [dual vertical missile pack]
[No arm units]

Optional parts:
SP: -S/SCR, :-ENE/SCR, :-BCNDR, :-BSI-LE, :-SAB/J, :-CIR-K, :-BMALAD, :-BFS-LOSP, :-CBRK

Note: This ultimate Arena AC is very agile. The AP is only slightly over 7000. This AC is both fully 'plussed' and overweight. You can interchange a few parts if desired, but have the overall weight below 7000 to keep your rising ability respectable. Remain airborne and constantly unleash the vertical missiles on your opponent. When they run out, remain airborne and pick him off with your arm-mounted missile launchers. Even if the enemy has a jammer and/or missile interceptors, you will still have enough ammunition to waste even the most heavily armored behemoth. Note: This AC is useless in regular missions due to the reliance on missiles.
Hints: Defeating Nine Breaker:
Before getting to him, he will give you a Sniper Rifle. On the way there you should have collected a lot of credits. Use this to buy the Pursuit Missile launcher. Make a Core with AP higher than 9Breaker's, with the Missile Launcher, Sniper Rifle, and Missile Interceptors. You should be able to defeat him in the crater. After that is done, you will have Stealth Units.

Play the Crater level with the crashed spaceship. As soon as the battle begins, turn around instead of fighting. Over boost to the very corner of the red out of bounds line, without going out. Wait for Ares to approach you. Do not shoot him because he usually lets you get the first shot. Ares will the start circling you and moving around. He will probably step out of bounds and you will automatically win the match while taking little or no damage.

Note: A lot of patience is required for this trick. Pick the Falna Craters level and have a good booster. When the level starts, immediately fly on top of the spaceship in the middle of the crater. You should have a set of Multi-Warhead Missiles on each shoulder. Ares will hide under the spaceship, so you may want to finesse him slightly, or taunt him. Fly off the ship, but do not land. Try to lock on to Ares in the air and shoot immediately. Ares will launch his Karasawa MKII at you -- move around in the air. Once you have shot the missile, fly back to the top of the ship. Repeat this several times and you should take minimal damage [if you have a mobile AC] and Ares should be Defeated. This also works with Prisoner B-24517, Suave, and almost every AC in the Arena. You may have trouble with this if you are fighting someone with Multi or Vertical Missiles.

Use an AC with vertical missiles on both sides of the back and go to the Abandoned Highway level. Stay on the building you are first on and shoot Ares. This may take awhile, but it works. If you run out of ammunition, do not worry. He will not have much remaining if done correctly; just attack him head on.

Hints: Destroy Containers: Hidden AC part:
When you have to destroy the crates during the snow mission, enter the crack to the right of the starting location. Destroy part of the airplane to open a small cave. It contains a part that makes your left arm weapons or shields power up.

Hints: Easy money and Nine Breaker:
Equip an AC with multiple missiles, then challenge all opponents in the fourth stage [the one with the high towers]. Immediately fly all the way up to one of the towers, look down, and pick off your opponents. You will rarely ever get hit. If you use auto-fire with quick lock-ons, you will be a Nine Breaker in no time. After reaching Nine Breaker, buy all the AC parts you can, then intentionally die with -50,000c to restart with all AC parts. Get back to Nine Breaker and repeat as needed to build your credits.

Hints: Custom AC 6:
Head: ZHD-8008/S
Core: ECL-ONE
Arms: EAN-CEX
Legs: ELF-XX33
Booster: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-B999
Radiator: RRX-COT-GK10
Inside: none
Extension: none
Back Unit R: EWC-GN44-AC
Back Unit L: EWC-GN44-AC
Arm Unit R: EWG-RF-Mis
Arm Unit L: ELS-3443

Stats:
Overall: 40956
Grade: Excellent

Colors:
Base: R: 55, G: 55, B: 30
Aid: R: 0, G: 0, B: 0
Optional:, R: 38, G: 38, B: 38
Detail: R: 200, G: 200, B: 200
Joint: R: 0, G: 0, B: 0
Hints: Light, fast, and powerful AC:
To create a light, fast, and powerful robot use the following parts. For the core, use the Mobile-type Core [sixteen slots]. For the arms, use the ones that are dual grenade launchers. For the legs, use the Fast, mobile hover-type [found at the bottom of the list of legs in the shop when you start a game]. For the extension, use the high quality missile interceptor. Use any other parts as desired, as long as it does not make the AC overweight. Statistically, this AC is 'Poor' as it only has one weapon with 20 ammunition for two, and its AP and defense are bad. It should not be used in missions, as the ammunition is expensive. It can be used in the Arena.

Hints: Slayer Custom AC:
Head: ZHO-8008/5
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ELN-STVM
Boosters: ZBT-H4/T
FCS: DOX-ELENA
Generator: HOY-B999
Radiator: RBG-CLX5000
Extension: ZEX-RS/HOUND
Back Unit R: ZWM-M24/IMU
Back Unit L: ZWM-M24/IMU
Arm Unit R: ZWF-S/NIGHT
Arm Unit L: ELS-3443
Optional parts:
SP-S/SCR
SP-ENE-SCR
SP-CIR-K
SP-BFS/LOSP
SP-ENE-ACC
SP-M/AUTO
SP-CBRK

Note: This AC can defeat anyone in the Arena at the Etal Base. Fly up to the highest point on the level and wait for a lock with the multi-warhead missiles. Only stand and turn, unless they do not come out from under you. If that happens, fly backwards from tower to tower.
Hints: Custom AC 4:
Head: ZHD-8008/S
Core: ECL-ONE
Arms: ZAN-202/TEM
Leg: ZLN-EKI/SRRT
Booster: ZBT-ZT/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-EN-RRD
Extension: ZEX-RS/HOUND
Back Unit R: ZWX-E90/MAC
Back Unit L: ZWX-E90/MAC
Arm Unit R: Karasawa
Arm Unit L: LS-MOONLIGHT
Hints: Ground Based Assault: Hidden AC part:
Go to the opposite side of the map. Fly underneath the bridge to find a ledge that has a hidden AC part, which is the highest armored head available.

Hints: Infiltrate Radar Base and Destroy Hints: Oracle Custom AC:
Head: ZHD-2000/SV
Core: ZCX-F/ROOK
Arms: ZAN-004/B
Legs: ZLN-2A/GR
Booster: ZBT-H4/T
FCS: LODD-QHT
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: N/A
Extension: BEX-BRM-04
Back Unit R: EWN-FIN-B00
Back Unit L: ZWM-M24/IMU
Arm R: KARASAWA-MK2
Arm L: LS/MOONLIGHT

Stats:
AP: 9407
Price: 988500
Offense: 11522
Defense: 3538
Overall: 45899 [Excellent]

Note: This is an overweight AC. It can be used to defeat Mathias. Use the multi-missiles with the extension to kill off his anti-missile supply and some of his AP. Then, use the huge missiles to kill is AP. If that is still not enough, use the Karasawa to finish him off.
Hints: Inferno Custom AC:
Head: EDH-NIGHTEYE
Core: ZCL-XA/2
Arms: EAN-CEX
Legs: ZLN-XA2/FF
Booster: ZBT-ZI/ARTERE
FCS: LOOD-QHT
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: n/a
Extension: BEX-BAMS-287
Back Units L/R: EWX-BAL4
Arm Unit R: Karasawa-MK2
Arm Unit L: ZES-99/MIRRIOR

Stats:
AP-8084
Weight: 9028
Price: 830700
Overall: 34527
Grade: Great

Note: This AC is overweight and limited in ammunition. You can have nearly unlimited energy. It is good if you have already completed the game and for most arena battles.
part:

A mission that may pose a problem to some is the destruction of the Surface Weapon. There is a hidden weapon that can be a great addition to your Core as well. The weapon is the Karsawa MK II, and it is found directly over the Surface Weapon near some rocks. To battle the surface weapon effectively, but still have time to get the weapon, make sure you have at least 9000+ AP. This is not a definite requirement if your Core is fast and agile. Next, equip the Grenade Rifle [a right arm weapon], and a Grenade Launcher as a back unit. This may cause your Core to be overweight. An additional back unit may be the Chain Gun [not the Double Barrel Gatlin Gun.] With this type of configuration, select the mission and begin. First, destroy its right side weapons. Note that there are two massive guns toward its front. Do not skip them. With the right side of the first destroyed, destroy the second weapon's right side. You should now have at least 20 rounds total between both grenade weapons. Quickly fly over both weapons and back a ways to some rocks. Retrieve the weapon on the ground. Turn around and quickly boost back [overboost if desired] to the weapon[s] and finish off the remaining sides. This may require some practice.

Hints: AC Test area: Hidden AC part:
Blow up center of the ceiling and fly up there. Look around to find a hidden AC part.

Hints: Tallgeese Custom AC:
Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: ZAN-004/B
Legs: ZLN-XA2/FF
Booster: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-B100
Radiator: RBG-CLX5000
Inside: none
Extension: BEX-BAMS-287
Back unit [both]: ZWX-IV/PURSUIT
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT

OP parts:
SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
SP-E/SAVER
SP-BLS

Colors: Your choice; looks good in gray

Note: This is an overweight AC. In capable hands, it is very deadly. Using the pursuit missiles as rockets, you can do a lot of damage. The rating is Excellent, AP is 8443, and it's # rating is 36624.
Hints: Power House Custom AC:
Head: ZWO-MO/EGRT
Core: ECW-D4
Arms: EAW-DC10
Legs: ELC-DISI
Booster: None
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: Optional
Extension: ZEX-AL/REX
Back Unit L and R: ZWX-E90/MAC

Note: Only use this AC in an arena when facing a slower person in the dome. Also, if you change the arms to EAW-BZD you can effectively defeat Klien the last time in Phobos.
Hints: Easy Arena battles:
When in the arena, get a form of vertical missiles. After that, challenge anyone in the arena at Etal Base. First, you will see a building to the left side of the screen. Strafe and go forward towards this building. After that, jump into a recess on the top of this building. This will provide you with cover for the moment. Wait for your energy to recharge, then jump northwest to the top of a large tower. [Northwest can be found by your radar -- forward and left from your starting position]. There is a platform on the top of the tower connected to another tower by a catwalk. Stay on the platform. Load the vertical missiles and attack the enemy below. Wait for your vertical missiles to run out before you rejoin the enemy down below. You may have problems if the enemy has high AP -- get better vertical missile launchers [EWX-VL5241].

In the Etal Base arena, get the dual back mounted multi-missile launcher, the higher damaging missile reflection extension, the missile lock on speed up optional part, the missile fire as you lock optional part, the expand lock on range optional part, a very good booster [such as Athene], a good energy shield, a better FCS [such as DCS-ALM] and a high AP AC. The energy and shell damage reducing options are also recommended. At the beginning of the match, trigger the shield and hit the limiter release [L2 + R2 +R3]. In the one minute of unlimited power, overboost to the nearest large tower [connected by a skywalk to another tower -- it is at 2 o'clock from the starting position]. Thrust up to its top, and stop on it. From here, turn on the extension, and lock on to the enemy. You will fire four rockets that will split into ten close to the enemy. This can result in 3000AP in one hit, and almost always triggers overheat damage. The fire missile on lock part is for fast targets that duck out of lock too quick -- it maximizes the speed of your salvos. No anti-missile system can cope with this much firepower at once. With your energy shield, even those ACs with weapons that can hit you, will have their damage greatly reduced, since you are at an extreme angle to make a solid hit. The only AC that may give you trouble is the one with dual vertical missiles, but it may run out of ammo. Everyone else should fall before the limiter release fades. You can let most die from heat. If you run out of ammunition, take arms with wide spread damage. Your enemy should be pretty beaten, so just dump ammo at him until he caves [grenade launcher is recommended].

Select the Highway. Stay on top of the building at the beginning and start plugging a CPU opponent with missiles. Most of the time your opponent will leave the area if you stand on the part of the building the brings up the warning that you will leave the area.

Before fighting a tough Arena opponent, buy the Dual Vertical Missile shoulder weapon and the extension that fires four missiles. When you challenge the opponent, choose the Desert Arena with the big space ship in the middle. When you start, use the 'Temporary invincibility' code and fly to the top of the space ship. Stand on or near one of the larger rocket engine objects, turn on your extension, aim straight down, and lock on to your opponent -- radar helps. You also may need the extension for fast lock-ons and longer range. With this method, you should only get hit when trying to fly up. The only person this does not work on is Funeral Mask. For this, go to the Battle Dome, and equip the flame thrower and shield. When you start, use your shield and the 'Temporary invincibility' code then back up into a corner. He should jump on top of you. Aim up and hit him with your flame thrower. Make sure you are as far into the corner as possible so he cannot land behind you.

Go to the moon base [with the wall you go out slightly]. Use the Super Boost immediately before you get to the opening. Stop, turn left or right, then boost again. Your opponent will try to follow and go out of bounds. This tactic works on everyone except your last opponent.

Make sure you have powerful missiles and the Cannon Recoil optional part. When you have to pick a battlefield, choose Etal Base. When you start the battle, turn left and fly to the ledge of the tower. Then, look down. When your opponent appears, keep shooting your missiles on every lock. If you have a lot of ammunition, he should hit heat every time and will be down in a matter of seconds.

Equip your AC with the Vertical Missile Launcher Back Unit and the Arm Mounted Grenade Rifle. Then, select your opponent. Select the Highway fighting arena. When the battle begins, you will start out on a tall building. Stay on this building. Select your missiles and lock onto your opponent from the rooftop. You may need to walk around to get a lock on your opponent, but you will not lose. If you sometimes stand at the far corner which is almost considered out of bounds, your opponent will sometimes go out and you will win. This works better with the Auto Missile Firer and the Wide Range Radar.

Build an AC with the caterpillar legs [extremely high load capacity] and equip it with heavyweight cores, two large powerful rockets and bazooka arms. An AC similar to this can easily defeat nearly every opponent in the Arena. When you get to the higher ranks, you may want to change the bazooka arms to grenade launching arms.

This trick requires about 150,000 credits. As soon as you can, buy the blue double back weapon that is a double vertical firing missile launcher [takes up both back slots]. Also, buy some extensions that are fire support missiles. After equipping those weapons, go into the Arena and fight. Only go to the Abandoned Highway area [where you start on a high building]. With your extensions on, fire at your opponent whenever he comes in range, but stay on top of the building at all times. You should be able to easily defeat all of the ACs in the arena. Because you are so high, your missiles have plenty of time to get a precise lock on your opponent.

To defeat any Arena Boss, use the best possible booster and generator, equip the longest range FCS and/or optional part and the EWX-BL4 warhead missiles. Play Falena Crater, fly up to the top of the spaceship, then stay in the air while you fire rockets at the enemy AC. Your AC should not get hit.

Hints: Eliminating Strung in the arena:
Normally in the arena you have to fight Strung in tenth place. However, if you destroy him in mission during the sandstorm where he first recruits you to help him fight, he will appear in the arena.

Hints: Custom AC 8:
Head: CHD-01-ATE
Core: MCH-MX/GRP
Arms: CAM-10-XB
Legs: CLB-44-AKS
Booster: CBT-00-UNI
FCS: VREX-ST-1
Generator: CGP-ROV6
Radiator:RIX-CR10

Note: You can put a weapon on this AC or upgrade it. This AC is mainly used to defeat the first few Arena opponents so you can get a weapon. The best thing to do is upgrade the generator, then the booster, then give it the 500 ammo machine gun.
Hints: Enigma Custom AC:
Head: EHD-NIGHTEYE
Core: ZCL-XA/2
Arms: ZAN-707/E
Legs: ZLN-XA2?FF
Booster: ZBT-Z1/ARTERE
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLZ-5000
Inside: N/A
Extensions: BEX-BAMS-287
Back R: EWM-5612
Back L: EWC-CNG4000
Arm R: EWG-MGSAW
Arm L: ZES-99/MIRRIOR
AP: 8330
Weight: 9991
Price: 649700
Overall: 34395
Grade: Great

Note: The is the Enigma AC, fitted with a energy machine gun which holds 1000 rounds, a rocket launcher [12 locks maximum], and a grenade launcher. This AC is overweight, moves well, and can make a formidable opponent.
Hints: Dixon Custom AC:
Head: ZWO-MO/EGRT
Core: ECM-XRDD
Arms: EAN-MHKS
Legs: ELN-2002AT
Boosters: EBT-GR4300
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-DM-PUPPET
Extension: Optional
Back Unit R: ZWC-LQ/2552
Back Unit L: EM-SD120
Arm Unit R: EMG-MGSAW
Arm Unit L: ELS-2772

Note: This is an overweight AC.
Hints: Extra Arena fights:
If you occasionally look at the 'Bottom Feeders' of the Arena, eventually there will be three new ACs to battle.
Rank #51. Chris Miura [AC-Vex]
Rank #52. Co-op [AC-Millionaire]
Rank #53. Lost Lamb [AC-Stray Sheep]
Hints: Defeating Leos Klien:
When entering this level, go to the hallway that has three doors in it. Be sure to use your thrusters 'the strong ones' and blow through the mines. You will not get hurt. Check the doors in that hallway. There should be the best generator in the last one.

Build a heavyweight AC and equip it with the pursuit missile pod. You can take him down in less than thirty seconds. Point the sights straight up, or close to it. When you fire, most of the missiles will hit him. Tap Fire rapidly so they fire as fast as possible. After he is 'destroyed', he will change into a white disorder unit/AC. With conventional weapons, this is next to impossible to lock on to, as he zips back and forth too quickly. However, by using the the same tactics above, Kline is easily overcome. After this mission, you can use overweight ACs.

Hints: Hint Custom AC 2:
Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ZLN-EK1/SRRT
Booster: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RPS-MER/SA
Extention: BEX-BAMS-287
Back Unit R: ZWC-LQ/2552
Back Unit L: EWC-CNG4000
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts:
SP-S/SCR
SP-ENE/SCR
SP-BCNDR
SP-CIR-K
SP-CBRK
Stats:
AP-7641
Weight: 8098
Price: 800100
Overall: 32523
Grade: Good

Note: This is a highly mobile AC with excellent firepower. With practice, it has infinite energy and you wont have to land the whole fight. It cannot take hits very well so you will have to be proficient at dodging attacks. You can change the parts slightly if you like other weapons, but keep the energy drain below 4500.
Hints: Rescue Research Team: Hidden AC part:
Go approximately halfway through the corridor with the floating platform. Repeatedly shoot the different colored disk at that location. Fall all the way down the opening that appears to find the LS-Moonlight, the most powerful laserblade in the game.

Hints: Safeguard Secret Information: Hidden Hints: Criptonite:
Head: EHD-GARD
Core: ZCH-GR/1
Arms: EAN-MHKS
Legs: ZLB-7744/VAT
Booster: ZBT-Gex/3000
FCS: DOX-PG2
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: n/a
Extension: ZEX-AL/REX
Back Unit R: ZWX-FO4/ORBIT
Back Unit L: ZWX-FO4/ORBIT
Arm Unit R: ZWG-AR/K
Arm Unit L: LS-MOONLIGHT

Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC

AP: 9083
Weight: 10,770
Price: 638,500
Rating: Excellent

Note: Use this AC for missions that require speed. It is able to defeat all enemies if used correctly. Orbit Cannons can bring even some of the tough opponents down to brink of destruction. Its color can be anything, but it looks best in black and green.
Hints: Dark Falcon Custom AC:
Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: EAN-1111
Legs: ELM-STUM
Booster: EBT-VSS
FCS: DDX-PG2
Genrator: HDY-B999
Radiator: RRX-COT-GK10
Extension: BEX-BAMS-287
Back Unit R: EWC-CNG4000
Back Unit L: EWC-GN44-AC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts: SP-S/SCR, SP-ENE-SCR, SP-BE++, SP-ENE-ACC

Armor Points: 9,380
Weight: 10,396
Price: 786,400
Grade: Excellent

Color: Night black

Note: You should only use this AC if you have all Plus powers. It is slow but powerful and is leader and part one of Team SHADOW.
Hints: Nemeses Custom AC:
Head: EHD-GN-92
Core: ZCH-GR/1
Arms: ZAN-004/B
Legs: ELN-STUM
Booster: ZL/ARTERE
FCS: LOOO-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Extension: BEX-BRM-04
Back unit R: ZWM-M24/1MI
Back unit L: EWM-5612
Arm unit R: KARASAWA-MK2
Arm unit L: LS-MOONLIGHT

Note: This is an overweight core.
Hints: Pyro Custom AC:
Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: EAN-MWZ
Legs:ZLN-9001/A
Booster: ZBT-Z1/ARTERE
FCS: LODD-QHT
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-EM-RRD
Extension: BEX-BB210
Back Unit R: ZWX-IV/PURSUIT
Back Unit L: ZWX-IV/PURSUIT
Arm Unit R: EWG-HC-RAW
Arm Unit L: ELS-3443

Stats:
AP: 9614
Weight: 11162
Price: 780,600
Overall: 40012
Grade: EXCELLENT

General Color:
Base: R: 88, G: 30, B: 0
The other four color alters are the same colors you start at in the beginning.

Note: This AC may be overweight and runs a bit slow, but looks nice and handles well.
Hints: Berserker Custom AC:
Head: ZHD-2000/SV
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLN-EKI/SRRT
Booster: ZBT-GEX/3000
FCS: LOOD-QHT
Generator: HOY-B999
Radiator: RBG-CM6
Inside: INW-DEC-MQ2 [if you cannot dodge missiles]
Extension: BEX-BRM-04
Back Unit R: EWM-5612
Back Unit L: EWM-5608 OR EM-AAT110
Arm Unit R: ZWG-HC-IR/K99
Arm Unit L: LS-MOONLIGHT

Note: If your opponent has missile interceptor, use the EWM-5608 on the back left to make him waste them all.
massive MT:

Get a lightweight Bipedal Humanoid Core, equipped with the Karasawa MKII [or other high powered weapon] and the small Grenade Launcher. Find a good place that you can lie and wait. As the MT approaches from behind, face the opposite direction so you will not get hit by the cannon blasts. When it passes over, aim for the big middle part of the MT and fire away at it. It resembles a human torso.



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