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 | X-COM: UFO Defense Cheats and Hints! |
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 Download map [smallsct]
Download map [suplys2]
Download map [hrvstrl1]
Download map [battlel1]
Download map [terorl1]
Download map [abdctrl1]
Download map [hrvstrl3]
 Level skip:
Press Ctrl + C or Ctrl + G while in the battlescape screen to complete the current level with the
results of the previous level.
 Hints: Always do terror sites during the day:
When you target a terror site or crashed UFO with a ship, it does not disappear, giving you to get to
it. If a terror site is in the darkness, send Interceptors one after the other to it. Hopefully,
enough time will have passed to get the terror or crash site in the daylight.
A simple way to avoid night time terror missions is knowing that as long as the terror site is targeted,
and whatever has it targeted is moving towards it when the hour changes, it will stay there forever.
For example, if you need to buy yourself a few hours before it is light out at the site, put
your Skyranger on patrol. A few minutes before the hour ends, target the terror site again. Then
as soon as the hour changes go back on patrol.
Hints: Save Elerium:
When you finish building a new ship, load it with the weapons [Plasma Beam for both weapons is recommended].
When it is fully charged and ready for flight, transfer it to another base. When it gets to
the base, immediately send it out on patrol. Click the ship and you will see that its fuel is 0%.
That means it will not run out of fuel. Make sure that when you send the ship out on patrol, send
it to the opposite side of the planet or a long way from your base. This allows you to catch the
ship after it attacks the enemy before it can return to base. This is best done with the FireStorm
craft. They are cheap and quick to build. The firepower is just as good as the Avenger, which cost
lots more and takes longer to build.
Looking for more?
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